![]() MONSTER GUTS features 12 totally different weapons, several environments to explore, and a few starting monsters to hunt, including monsters designed by Spencer Campbell, Viditya Voletti, and Phoebe Haynes. This simple core mechanic and streamlined combat rules lets you focus on the thrill of the Hunt, keeping the action tight and nimble. A 3-4 yields a mixed success, while a 5-6 accomplishes your task. PIERCE governs maneuvers that depend on precision, study, patience, and practice.īased on your approach, you'll roll six-sided dice and choose the highest one. SLICE governs tactics that require speed and dexterity. You'll also harvest tags that you can slot into your weapons and garb to power up your scavenger.Īs a LUMEN game, MONSTER GUTS focuses on how characters take charge of their environment, using three attributes: CRUSH, SLICE, and PIERCE.ĬRUSH governs actions that employ raw power and brute force. Set in a post-capitalism world where monsters bio-engineered to extract resources have destroyed much of the world, you must hunt these creatures to sustain your village, one of the few settlements in the Pacific Northwest to have survived. This book has rules to build your scavenger, pick a starting weapon and friendly companion critter, and then go out hunting giant monsters! Each hunt takes approximately 90 minutes. Welcome to MONSTER GUTS, a tabletop roleplaying game, Illuminated by LUMEN, that draws from your favorite monster-hunting video games.
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